Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Meteor Crater

· Land

{T}: Choose a color of a permanent you control. Add one mana of that color.

Similar cards

Color identity:
NameManaTypeText
Jaheira, Friend of the Forest 2GLegendary Creature — Human Elf Druid Tokens you control have "{T}: Add {G}." Choose a Background (You can have a Background as a second commander.) 2/3
Bamboozling Beeble UCreature — Beeble Protection from Robots {1}, {T}: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore. 1/1
Rite of Undoing 4UInstant Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands.
Puca's Mischief 3UEnchantment At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser mana value.
Herald's Reveille USorcery Draw a card. If a permanent you controlled explored this turn, seek a Merfolk card instead.
Aurora Griffin 3WCreature — Griffin Flying {W}: Target permanent becomes white until end of turn. 2/2
Forensic Researcher 2UCreature — Merfolk Detective {T}: Untap another target permanent you control. {T}, Collect evidence 3: Tap target creature you don't control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) 1/3
Landfill 4RSorcery Choose a land type. Exile all lands you control of that type. Drop those cards, one at a time, onto the playing area from a height of at least one foot. Destroy each permanent completely covered by those cards. Then return the cards you dropped to the battlefield tapped.
Brightstone Ritual RInstant Add {R} for each Goblin on the battlefield.
Devastating Mastery 2WWWWSorcery You may pay {2}{W}{W} rather than pay this spell's mana cost. If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand. Destroy all nonland permanents.
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