Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Meteor Crater

· Land

{T}: Choose a color of a permanent you control. Add one mana of that color.

Similar cards

Color identity:
NameManaTypeText
Invasive Species 2GCreature — Insect When Invasive Species enters the battlefield, return another permanent you control to its owner's hand. 3/3
Okiba Salvage 4BSorcery Return target creature or Vehicle card from your graveyard to the battlefield. Then put two +1/+1 counters on that permanent if you control an artifact and an enchantment.
HELIOS One Land {T}: Add {C}. {1}, {T}: You get {E} (an energy counter). {3}, {T}, Pay X {E}, Sacrifice HELIOS One: Destroy target nonland permanent with mana value X. Activate only as a sorcery.
Earthen Arms 1GSorcery Put two +1/+1 counters on target permanent. Awaken 4—{6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
March of Progress 2USorcery Choose target artifact creature you control. For each creature chosen this way, create a token that's a copy of it. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Quiet Disrepair 1GEnchantment — Aura Enchant artifact or enchantment At the beginning of your upkeep, choose one — • Destroy enchanted permanent. • You gain 2 life.
Seedborn Muse 3GGCreature — Spirit Untap all permanents you control during each other player's untap step. 2/4
Deny Reality 3UBSorcery Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Return target permanent to its owner's hand.
Tug of War 4GSorcery Players play a subgame starting at 5 life and with up to three permanent cards with different names from their main-game library on the battlefield. As the subgame ends, the winner chooses one of the cards they put onto the battlefield as the subgame began and puts it onto the battlefield rather than shuffling it into their library.
Conifer Wurm 4GSnow Creature — Wurm Trample {3}{G}: Conifer Wurm gets +X/+X until end of turn, where X is the number of snow permanents you control. 4/4
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