Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Meteor Golem

7 · Artifact Creature — Golem

When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls. 3/3

Similar cards

Color identity:
NameManaTypeText
Admiral Beckett Brass 1UBRLegendary Creature — Human Pirate Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn. 3/3
Resourceful Defense 2WEnchantment Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control. {4}{W}: Move any number of counters from target permanent you control to another target permanent you control.
Brand RInstant Gain control of all permanents you own. (This effect lasts indefinitely.) Cycling {2} ({2}, Discard this card: Draw a card.)
Winds of Rebuke 1UInstant Return target nonland permanent to its owner's hand. Each player mills two cards.
Tuinvale Guide 3WCreature — Faerie Scout Flying Celebration — Tuinvale Guide gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn. 2/3
Desolation Angel 3BBCreature — Angel Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) Flying When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead. 5/4
Tolarian Emissary 2UCreature — Human Wizard Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Flying When Tolarian Emissary enters the battlefield, if it was kicked, destroy target enchantment. 1/2
Reclamation Sage 2GCreature — Elf Shaman When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. 2/1
Wei Assassins 3BBCreature — Human Soldier Assassin When Wei Assassins enters the battlefield, target opponent chooses a creature they control. Destroy that creature. 3/2
Dirge Bat 2BBCreature — Bat Mutate {4}{B}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Flying Whenever this creature mutates, destroy target creature or planeswalker an opponent controls. 3/3
Page 50