M:tG card similarity search
XRRR · Sorcery
Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers.
Name | Mana | Type | Text |
---|---|---|---|
Slag Strider | 5RR | Creature — Elemental | Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) {1}, Sacrifice an artifact: Slag Strider deals 1 damage to any target. 3/3 |
Shock Troops | 3R | Creature — Human Soldier | Sacrifice Shock Troops: It deals 2 damage to any target. 2/2 |
Slick Sequence | UR | Instant | Slick Sequence deals 2 damage to any target. If you've cast another spell this turn, draw a card. |
Crimson Manticore | 2RR | Creature — Manticore | Flying {R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature. 2/2 |
Harnessed Lightning | 1R | Instant | Choose target creature. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Harnessed Lightning deals that much damage to that creature. |
Blisterstick Shaman | 2R | Creature — Goblin Shaman | When Blisterstick Shaman enters the battlefield, it deals 1 damage to any target. 2/1 |
Implement of Combustion | 1 | Artifact | {R}, Sacrifice Implement of Combustion: It deals 1 damage to target player or planeswalker. When Implement of Combustion is put into a graveyard from the battlefield, draw a card. |
Huatli, Warrior Poet | 3RW | Legendary Planeswalker — Huatli | [+2]: You gain life equal to the greatest power among creatures you control. [0]: Create a 3/3 green Dinosaur creature token with trample. [−X]: Huatli, Warrior Poet deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn. Loyalty 3 |
Searing Meditation | 1RW | Enchantment | Whenever you gain life, you may pay {2}. If you do, Searing Meditation deals 2 damage to any target. |
Mythos of Vadrok | 2RR | Sorcery | Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If {W}{U} was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated. |