M:tG card similarity search
2W · Creature — Angel Cleric
Flying, vigilance You have hexproof. Whenever Metropolis Reformer is dealt damage, you gain that much life. 2/3
Name | Mana | Type | Text |
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Red Sun's Zenith | XR | Sorcery | Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library. |
Feaster of Fools | 4BB | Creature — Demon | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) 3/3 |
Kitsune Bonesetter | 2W | Creature — Fox Cleric | {T}: Prevent the next 3 damage that would be dealt to target creature this turn. Activate only if you have more cards in hand than each opponent. 0/1 |
For the Emperor! | 3W | Sorcery | Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn. |
Earth | XRR | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Earth deals X damage to each creature without flying. |
Sheoldred, the Apocalypse | 2BB | Legendary Creature — Phyrexian Praetor | Deathtouch Whenever you draw a card, you gain 2 life. Whenever an opponent draws a card, they lose 2 life. 4/5 |
Dawnstrider | 1G | Creature — Dryad Spellshaper | {G}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn. 1/1 |
Illusionary Mask | 2 | Artifact | {X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery. |
Blossoming Calm | W | Instant | You gain hexproof until your next turn. You gain 2 life. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Master Apothecary | WWW | Creature — Human Cleric | Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to any target this turn. 2/2 |