M:tG card similarity search
· Legendary Land
(Transforms from Path of Mettle.) {T}: Add one mana of any color. {1}{R}, {T}: Metzali, Tower of Triumph deals 2 damage to each opponent. {2}{W}, {T}: Choose a creature at random that attacked this turn. Destroy that creature.
Name | Mana | Type | Text |
---|---|---|---|
Pygmy Hippo | GU | Creature — Hippo | Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of {C} equal to the amount of mana that player lost this way. 2/2 |
Nomad Stadium | Land | {T}: Add {W}. Nomad Stadium deals 1 damage to you. Threshold — {W}, {T}, Sacrifice Nomad Stadium: You gain 4 life. Activate only if seven or more cards are in your graveyard. | |
Ugin, the Spirit Dragon | 8 | Legendary Planeswalker — Ugin | [+2]: Ugin, the Spirit Dragon deals 3 damage to any target. [−X]: Exile each permanent with mana value X or less that's one or more colors. [−10]: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield. Loyalty 7 |
Glittering Stockpile | 2R | Artifact — Treasure | {T}: Add {R}. Put a stash counter on Glittering Stockpile. {T}, Sacrifice Glittering Stockpile: Add X mana of any one color, where X is the number of stash counters on Glittering Stockpile. |
Defiant Thundermaw | Creature — Dragon | Flying, trample Whenever a Dragon you control attacks, it deals 2 damage to any target. 4/4 | |
Browbeat | 2R | Sorcery | Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards. |
Lightning-Rig Crew | 2R | Creature — Goblin Pirate | {T}: Lightning-Rig Crew deals 1 damage to each opponent. Whenever you cast a Pirate spell, untap Lightning-Rig Crew. 0/5 |
Centaur Garden | Land | {T}: Add {G}. Centaur Garden deals 1 damage to you. Threshold — {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate only if seven or more cards are in your graveyard. | |
Circle of Affliction | 1B | Enchantment | As Circle of Affliction enters the battlefield, choose a color. Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life. |
Aven Archer | 3WW | Creature — Bird Soldier Archer | Flying {2}{W}, {T}: Aven Archer deals 2 damage to target attacking or blocking creature. 2/2 |