M:tG card similarity search
3W · Legendary Creature — Human Advisor
Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Fire Whip | 1R | Enchantment — Aura | Enchant creature you control Enchanted creature has "{T}: This creature deals 1 damage to any target." Sacrifice Fire Whip: Fire Whip deals 1 damage to any target. |
| Bubbling Beebles | 4U | Creature — Beeble | Bubbling Beebles can't be blocked as long as defending player controls an enchantment. 3/3 |
| Prime Minister's Cabinet Room | Plane — Earth | At the beginning of combat on your turn, up to one target creature you control becomes a copy of target creature an opponent controls. Will of the council — Whenever chaos ensues, starting with you, each player votes for a creature you don't control. Exile each creature with the most votes or tied for most votes. | |
| Trap Digger | 3W | Creature — Human Soldier | {2}{W}, {T}: Put a trap counter on target land you control. Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying. 1/3 |
| Spined Fluke | 2B | Creature — Worm Horror | When Spined Fluke enters the battlefield, sacrifice a creature. {B}: Regenerate Spined Fluke. 5/1 |
| Jolene, Plundering Pugilist | 1RG | Legendary Creature — Human Mercenary | Whenever you attack with one or more creatures with power 4 or greater, create a Treasure token. {1}{R}, Sacrifice a Treasure: Jolene, Plundering Pugilist deals 1 damage to any target. 4/2 |
| Soul of Emancipation | 4GWU | Creature — Avatar | When Soul of Emancipation enters the battlefield, destroy up to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying. 5/7 |
| Desert Twister | 4GG | Sorcery | Destroy target permanent. |
| Vindicate | 1WB | Sorcery | Destroy target permanent. |
| Drain Life | X1B | Sorcery | Spend only black mana on X. Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness. |