Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Michiko Konda, Truth Seeker

3W · Legendary Creature — Human Advisor

Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent. 2/2

Similar cards

Color identity:
NameManaTypeText
Undercover Crocodelf 4GUCreature — Elf Crocodile Detective Whenever Undercover Crocodelf deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Disguise {3}{G/U}{G/U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 5/5
Gaze of Adamaro 2RRInstant — Arcane Gaze of Adamaro deals damage to target player equal to the number of cards in that player's hand.
Storm Seeker 3GInstant Storm Seeker deals damage to target player equal to the number of cards in that player's hand.
Sudden Impact 3RInstant Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
Sea-Dasher Octopus 1UUCreature — Octopus Mutate {1}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Whenever this creature deals combat damage to a player, draw a card. 2/2
Whimwader 4UCreature — Elemental Whimwader can't attack unless defending player controls a blue permanent. 6/4
Scab-Clan Berserker 1RRCreature — Human Berserker Haste Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever an opponent casts a noncreature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player. 2/2
Wanderwine Prophets 4UUCreature — Merfolk Wizard Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one. 4/4
Rakish Heir 2RCreature — Vampire Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. 2/2
Trouble 2RSorcery Trouble deals damage to target player equal to the number of cards in that player's hand. Fuse (You may cast one or both halves of this card from your hand.)
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