M:tG card similarity search
3BBB · Creature — Spirit
Wither (This deals damage to creatures in the form of -1/-1 counters.) At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature. 5/5
Name | Mana | Type | Text |
---|---|---|---|
Geth, Thane of Contracts | 1BB | Legendary Creature — Phyrexian Zombie | Other creatures you control get -1/-1. {1}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else." Activate only as a sorcery. 3/4 |
Succumb to the Cold | 2U | Instant | Tap one or two target creatures an opponent controls. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) |
Brokers Veteran | 1U | Creature — Human Soldier | When Brokers Veteran dies, put a shield counter on target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) 2/1 |
Jade Guardian | 3G | Creature — Merfolk Shaman | Hexproof (This creature can't be the target of spells or abilities your opponents control.) When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control. 2/2 |
Evolving Adaptive | G | Creature — Phyrexian Warrior | Evolving Adaptive enters the battlefield with an oil counter on it. Evolving Adaptive gets +1/+1 for each oil counter on it. Whenever another creature enters the battlefield under your control, if that creature has greater power or toughness than Evolving Adaptive, put an oil counter on Evolving Adaptive. 0/0 |
Rampaging Monument | 4 | Artifact Creature — Cleric | Trample Rampaging Monument enters the battlefield with three +1/+1 counters on it. Whenever you cast a multicolored spell, put a +1/+1 counter on Rampaging Monument. 0/0 |
Dovin's Veto | WU | Instant | This spell can't be countered. Counter target noncreature spell. |
Amplifire | 2RR | Creature — Elemental | At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order. 1/1 |
Thrive | XG | Sorcery | Put a +1/+1 counter on each of X target creatures. |
Five-Alarm Fire | 1RR | Enchantment | Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire. Remove five blaze counters from Five-Alarm Fire: It deals 5 damage to any target. |