Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Midnight Charm

B · Instant

Choose one — • Midnight Charm deals 1 damage to target creature and you gain 1 life. • Target creature gains first strike until end of turn. • Tap target creature.

Similar cards

Color identity:
NameManaTypeText
Parch 1RInstant Choose one — • Parch deals 2 damage to any target. • Parch deals 4 damage to target blue creature.
Growth Charm 1GGInstant Choose one — • Rampant Growth • Giant Growth • Regrowth
Simic Charm GUInstant Choose one — • Target creature gets +3/+3 until end of turn. • Permanents you control gain hexproof until end of turn. • Return target creature to its owner's hand.
Take Down GSorcery Choose one — • Take Down deals 4 damage to target creature with flying. • Take Down deals 1 damage to each creature with flying.
Demonic Pact 2BBEnchantment At the beginning of your upkeep, choose one that hasn't been chosen — • Demonic Pact deals 4 damage to any target and you gain 4 life. • Target opponent discards two cards. • Draw two cards. • You lose the game.
Seedling Charm GInstant Choose one — • Return target Aura attached to a creature to its owner's hand. • Regenerate target green creature. • Target creature gains trample until end of turn.
Barbed Lightning 2RInstant Choose one — • Barbed Lightning deals 3 damage to target creature. • Barbed Lightning deals 3 damage to target player or planeswalker. Entwine {2} (Choose both if you pay the entwine cost.)
Slagstorm 1RRSorcery Choose one — • Slagstorm deals 3 damage to each creature. • Slagstorm deals 3 damage to each player.
Life of Toshiro Umezawa 1BEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I, II — Choose one — • Target creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life. III — Exile this Saga, then return it to the battlefield transformed under your control.
Sapphire Charm UInstant Choose one — • Target player draws a card at the beginning of the next turn's upkeep. • Target creature gains flying until end of turn. • Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Page 6