Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Midnight Pathlighter

2WU · Creature — Human Wizard

Creatures you control can't be blocked except by legendary creatures. Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) 2/3

Similar cards

Color identity:
NameManaTypeText
Watcher in the Web 4GCreature — Spider Reach (This creature can block creatures with flying.) Watcher in the Web can block an additional seven creatures each combat. 2/5
Nekrataal 2BBCreature — Human Assassin First strike When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated. 2/1
Wormfang Crab 3UCreature — Nightmare Crab Wormfang Crab can't be blocked. When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it. When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control. 3/6
Marsh Viper 3GCreature — Snake Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.) 1/2
Reveille Squad 2WWCreature — Human Rebel Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control. 3/3
Drop of Honey GEnchantment At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures on the battlefield, sacrifice Drop of Honey.
Porphyry Nodes WEnchantment At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures on the battlefield, sacrifice Porphyry Nodes.
Vigorous Charge GInstant Kicker {W} (You may pay an additional {W} as you cast this spell.) Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if this spell was kicked, you gain life equal to that damage.
Sparkmage's Gambit 1RSorcery Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.
Cunning Nightbonder U/BU/BCreature — Human Rogue Flash Spells with flash you cast cost {1} less to cast and can't be countered. 2/2
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