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17 May 2024: Card library updated.

Midnight Pathlighter

2WU · Creature — Human Wizard

Creatures you control can't be blocked except by legendary creatures. Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) 2/3

Similar cards

Color identity:
NameManaTypeText
Drannith Magistrate 1WCreature — Human Wizard Your opponents can't cast spells from anywhere other than their hands. 1/3
Dawnhart Wardens 1GWCreature — Human Warlock Vigilance Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn. 3/3
Kashi-Tribe Elite 1GGCreature — Snake Warrior Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.) Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. 2/3
Blessed Orator 3WCreature — Human Cleric Other creatures you control get +0/+1. 1/4
Light of Day 3WEnchantment Black creatures can't attack or block.
Thieving Otter 2UCreature — Otter Whenever Thieving Otter deals damage to an opponent, draw a card. 2/2
Statecraft 3UEnchantment Prevent all combat damage that would be dealt to and dealt by creatures you control.
Duct Crawler RCreature — Insect {1}{R}: Target creature can't block Duct Crawler this turn. 1/1
Spin Engine 3Artifact Creature — Construct {R}: Target creature can't block Spin Engine this turn. 3/1
Lost in Thought 1UEnchantment — Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.
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