M:tG card similarity search
2WU · Creature — Human Wizard
Creatures you control can't be blocked except by legendary creatures. Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) 2/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Tomik, Distinguished Advokist | WW | Legendary Creature — Human Advisor | Flying Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control. Your opponents can't play land cards from graveyards. 2/3 |
| General Jarkeld | 3W | Legendary Creature — Human Soldier | {T}: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step. 1/2 |
| Greater Stone Spirit | 4RR | Creature — Elemental Spirit | Greater Stone Spirit can't be blocked by creatures with flying. {2}{R}: Until end of turn, target creature gets +0/+2 and gains "{R}: This creature gets +1/+0 until end of turn." 4/4 |
| Tactical Advantage | W | Instant | Target blocking or blocked creature you control gets +2/+2 until end of turn. |
| Satyr Firedancer | 1R | Enchantment Creature — Satyr | Whenever an instant or sorcery spell you control deals damage to an opponent, Satyr Firedancer deals that much damage to target creature that player controls. 1/1 |
| Ayara's Oathsworn | 1B | Creature — Human Knight | Menace Whenever Ayara's Oathsworn deals combat damage to a player, if it has fewer than four +1/+1 counters on it, put a +1/+1 counter on it. Then if it has exactly four +1/+1 counters on it, search your library for a card, put it into your hand, then shuffle. 2/2 |
| Dominaria's Judgment | 2W | Instant | Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest. |
| Problematic Volcano | 1RR | World Enchantment | When Problematic Volcano enters the battlefield, it deals 4 damage to any target. Then, starting with you, each player assigns their creatures to the left or right of the volcano. Creatures enter the battlefield to the left or right of the volcano. Creatures can't block creatures on the other side of the volcano. |
| Cartographer's Hawk | 1W | Creature — Bird | Flying When Cartographer's Hawk deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. 2/1 |
| Hold the Gates | 2W | Enchantment | Creatures you control get +0/+1 for each Gate you control and have vigilance. |