M:tG card similarity search
2W · Enchantment
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Duergar Mine-Captain | 2R/W | Creature — Dwarf Soldier | {1}{R/W}, {Q}: Attacking creatures get +1/+0 until end of turn. ({Q} is the untap symbol.) 2/1 |
Catch | 1UR | Sorcery | Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.) |
Imaryll, Elfhame Elite | 2GG | Legendary Creature — Elf Warrior | Whenever Imaryll, Elfhame Elite attacks, it gets +X/+X until end of turn, where X is the number of other Elves you control. You may have Imaryll assign its combat damage as though it weren't blocked. 3/3 |
Ulrich's Kindred | 2R | Creature — Wolf | Trample {3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn. 3/2 |
Shizo, Death's Storehouse | Legendary Land | {T}: Add {B}. {B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) | |
Shelter | 1W | Instant | Target creature you control gains protection from the color of your choice until end of turn. Draw a card. |
Abbey Matron | 2W | Creature — Human Cleric | {W}, {T}: Abbey Matron gets +0/+3 until end of turn. 1/3 |
Temur Battle Rage | 1R | Instant | Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater. |
Hold the Line | 1WW | Instant | Blocking creatures get +7/+7 until end of turn. |
Piety | 2W | Instant | Blocking creatures get +0/+3 until end of turn. |