M:tG card similarity search
2W · Enchantment
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
The Nipton Lottery | 2BR | Sorcery | Choose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures. |
Storm Shaman | 2R | Creature — Human Cleric Shaman | {R}: Storm Shaman gets +1/+0 until end of turn. 0/4 |
Flowstone Channeler | 2R | Creature — Human Spellshaper | {1}{R}, {T}, Discard a card: Target creature gets +1/-1 and gains haste until end of turn. 2/2 |
Magus of the Unseen | 1U | Creature — Human Wizard | {1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it. 1/1 |
Cyclical Evolution | 3GG | Sorcery | Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it. Suspend 3—{2}{G} (Rather than cast this card from your hand, you may pay {2}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) |
Seething Pathblazer | 2R | Creature — Elemental Warrior | Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn. 2/2 |
Chasm Drake | 4U | Creature — Drake | Flying Whenever Chasm Drake attacks, target creature you control gains flying until end of turn. 3/3 |
Bloodlust Inciter | R | Creature — Human Warrior | {T}: Target creature gains haste until end of turn. 1/1 |
Captivating Crew | 3R | Creature — Human Pirate | {3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery. 4/3 |
Sorin, Vampire Lord | 4BB | Legendary Planeswalker — Sorin | [+1]: Up to one target creature gets +2/+0 until end of turn. [−2]: Sorin, Vampire Lord deals 4 damage to any target. You gain 4 life. [−8]: Until end of turn, each Vampire you control gains "{T}: Gain control of target creature." Loyalty 4 |