Card Codex

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17 May 2024: Card library updated.

Might of the Ancestors

2W · Enchantment

At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn.

Similar cards

Color identity:
NameManaTypeText
Strangling Spores 3BInstant Target creature gets -3/-3 until end of turn.
Tar Snare 2BInstant Target creature gets -3/-2 until end of turn.
Throttle 4BInstant Target creature gets -4/-4 until end of turn.
Wring Flesh BInstant Target creature gets -3/-1 until end of turn.
Tolarian Entrancer 1UCreature — Human Wizard Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat. 1/1
Cinder Shade 1BRCreature — Shade {B}: Cinder Shade gets +1/+1 until end of turn. {R}, Sacrifice Cinder Shade: It deals damage equal to its power to target creature. 1/1
Psychic Frog UBCreature — Frog Whenever Psychic Frog deals combat damage to a player or planeswalker, draw a card. Discard a card: Put a +1/+1 counter on Psychic Frog. Exile three cards from your graveyard: Psychic Frog gains flying until end of turn. 1/2
Minister of Pain 2BCreature — Human Shaman Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Minister of Pain exploits a creature, creatures your opponents control get -1/-1 until end of turn. 2/3
Bloodcrazed Socialite 3BCreature — Vampire Menace When Bloodcrazed Socialite enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn. 3/3
Decoction Module 2Artifact Whenever a creature enters the battlefield under your control, you get {E} (an energy counter). {4}, {T}: Return target creature you control to its owner's hand.
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