Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Might of the Nephilim

1G · Instant

Target creature gets +2/+2 until end of turn for each of its colors.

Similar cards

Color identity:
NameManaTypeText
Necropolis Fiend 7BBCreature — Demon Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Flying {X}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn. 4/5
Thistledown Liege 1W/UW/UW/UCreature — Kithkin Knight Flash Other white creatures you control get +1/+1. Other blue creatures you control get +1/+1. 1/3
Dragon Throne of Tarkir 4Legendary Artifact — Equipment Equipped creature has defender and "{2}, {T}: Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power." Equip {3}
Gempalm Avenger 5WCreature — Human Soldier Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn. 3/5
Zealous Persecution WBInstant Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
Shell Skulkin 4Artifact Creature — Scarecrow {3}: Target blue creature gains shroud until end of turn. (It can't be the target of spells or abilities.) 3/2
Gift of Strands 3GEnchantment — Aura Flash Enchant creature When Gift of Strands enters the battlefield, scry 2. Enchanted creature gets +3/+3.
Longtusk Stalker GCreature — Cat Whenever Longtusk Stalker enters the battlefield or attacks, you get {E}. Pay {E}{E}: Longtusk Stalker perpetually gets +1/+0. You may choose a creature card in your hand. If you do, that card perpetually gets +1/+0. 1/1
Deviant Glee BEnchantment — Aura Enchant creature Enchanted creature gets +2/+1 and has "{R}: This creature gains trample until end of turn."
Kargan Intimidator 1RCreature — Human Warrior Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn — • Kargan Intimidator gets +1/+1 until end of turn. • Target creature becomes a Coward until end of turn. • Target Warrior gains trample until end of turn. 3/1
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