M:tG card similarity search
1G · Instant
Target creature gets +2/+2 until end of turn for each of its colors.
Name | Mana | Type | Text |
---|---|---|---|
Kodama of the South Tree | 2GG | Legendary Creature — Spirit | Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn. 4/4 |
Weakstone | 4 | Artifact | Attacking creatures get -1/-0. |
Historian's Wisdom | 2G | Enchantment — Aura | Enchant artifact or creature When Historian's Wisdom enters the battlefield, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +2/+1. |
Femeref Knight | 2W | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}: Femeref Knight gains vigilance until end of turn. 2/2 |
Chromatic Armor | 1WU | Enchantment — Aura | Enchant creature As Chromatic Armor enters the battlefield, choose a color. Chromatic Armor enters the battlefield with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. {X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor. |
A-Llanowar Loamspeaker | 1G | Creature — Elf Druid | {T}: Add one mana of any color. {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery. 1/3 |
Llanowar Loamspeaker | 1G | Creature — Elf Druid | {T}: Add one mana of any color. {T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery. 1/3 |
Steady Tortoise | 4G | Creature — Turtle | Ward {2} Whenever you attack, Steady Tortoise perpetually gets +1/+1. This ability also triggers if Steady Tortoise is in exile. 3/3 |
Sanctuary Lockdown | 2W | Enchantment | Humans you control get +1/+1. {2}, Tap two untapped Humans you control: Tap target creature an opponent controls. |
Rebel Salvo | 2R | Instant | Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.) Rebel Salvo deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn. |