Card Codex

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17 May 2024: Card library updated.

Mikaeus, the Unhallowed

3BBB · Legendary Creature — Zombie Cleric

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 5/5

Similar cards

Color identity:
NameManaTypeText
Overrun 2GGGSorcery Creatures you control get +3/+3 and gain trample until end of turn.
Dire Fleet Poisoner 1BCreature — Human Pirate Flash Deathtouch When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn. 2/2
Markov Retribution 2RSorcery Choose one or both — • Creatures you control get +1/+0 until end of turn. • Target Vampire you control deals damage equal to its power to another target creature.
Legion of Clay 3GEnchantment Creatures you control have trample. Whenever one or more nontoken artifacts enter the battlefield under your control, creatures you control perpetually get +1/+1.
Steeling Stance 1WWInstant Creatures you control get +1/+1 until end of turn. Forecast — {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate only during your upkeep and only once each turn.)
Raksha Golden Cub 5WWLegendary Creature — Cat Soldier Vigilance As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike. 3/4
Horned Cheetah 2GWCreature — Cat Whenever Horned Cheetah deals damage, you gain that much life. 2/2
Protection of the Hekma 4WEnchantment If a source an opponent controls would deal damage to you, prevent 1 of that damage.
Artificer's Dragon 6Artifact Creature — Dragon Flying {R}: Artifact creatures you control get +1/+0 until end of turn. Unearth {3}{R}{R} ({3}{R}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/4
Intimidation 2BBBEnchantment Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
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