M:tG card similarity search
3BBB · Legendary Creature — Zombie Cleric
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 5/5
| Name | Mana | Type | Text | 
|---|---|---|---|
| Weight of Spires | R | Instant | Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls. | 
| Conclave's Blessing | 3W | Enchantment — Aura | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Enchant creature Enchanted creature gets +0/+2 for each other creature you control. | 
| Captain Ripley Vance | 2R | Legendary Creature — Human Pirate | Whenever you cast your third spell each turn, put a +1/+1 counter on Captain Ripley Vance, then it deals damage equal to its power to any target. 3/2 | 
| Spirit of the Spires | 3W | Creature — Spirit | Flying Other creatures you control with flying get +0/+1. 2/4 | 
| Spectral Hunt-Caller | 4G | Creature — Wolf Spirit | {5}{G}: Creatures you control get +1/+1 and gain trample until end of turn. 4/4 | 
| Begin Anew | GGWW | Sorcery | Destroy all creatures. Creature cards in your hand perpetually get +1/+1. | 
| Rakdos Trumpeter | 1B | Creature — Human Shaman | Menace (This creature can't be blocked except by two or more creatures.) {3}{R}: Rakdos Trumpeter gets +2/+0 until end of turn. 1/3 | 
| Scorch the Fields | 4R | Sorcery | Destroy target land. Scorch the Fields deals 1 damage to each Human creature. | 
| Bravado | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 for each other creature you control. | 
| Charging Paladin | 2W | Creature — Human Knight | Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. 2/2 |