M:tG card similarity search
· Legendary Land
{T}: Add {C}. {2}, {T}: Each player draws a card.
Name | Mana | Type | Text |
---|---|---|---|
Vulturous Aven | 3B | Creature — Bird Shaman | Flying Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Vulturous Aven exploits a creature, you draw two cards and you lose 2 life. 2/3 |
Gix, Yawgmoth Praetor | 1BB | Legendary Creature — Phyrexian Praetor | Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card. {4}{B}{B}{B}, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs. 3/3 |
Fractured Powerstone | 2 | Artifact | {T}: Add {C}. {T}: Roll the planar die. Activate only as a sorcery. |
Word of Command | BB | Instant | Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving. |
Toxicrene | 3G | Creature — Tyranid | Reach, deathtouch Hypertoxic Miasma — All lands have "{T}: Add one mana of any color" and lose all other abilities. 2/4 |
The Big Top | Land | {T}: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.) | |
High Market | Land | {T}: Add {C}. {T}, Sacrifice a creature: You gain 1 life. | |
Pore Over the Pages | 3UU | Sorcery | Draw three cards, untap up to two lands, then discard a card. |
Harvester Druid | 1G | Creature — Human Druid | {T}: Add one mana of any color that a land you control could produce. 1/1 |
Hammerheim | Legendary Land | {T}: Add {R}. {T}: Target creature loses all landwalk abilities until end of turn. |