Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mikokoro, Center of the Sea

· Legendary Land

{T}: Add {C}. {2}, {T}: Each player draws a card.

Similar cards

Color identity:
NameManaTypeText
Zuran Enchanter 1UCreature — Human Wizard {2}{B}, {T}: Target player discards a card. Activate only during your turn. 1/1
Accursed Witch 3BCreature — Human Shaman Spells your opponents cast that target Accursed Witch cost {1} less to cast. When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent. 4/2
Nissa, Voice of Zendikar 1GGLegendary Planeswalker — Nissa [+1]: Create a 0/1 green Plant creature token. [−2]: Put a +1/+1 counter on each creature you control. [−7]: You gain X life and draw X cards, where X is the number of lands you control. Loyalty 3
Sheltering Prayers WEnchantment Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)
Council's Judgment 1WWSorcery Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
Culling Ritual 2BGSorcery Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way.
Quenchable Fire 3RSorcery Quenchable Fire deals 3 damage to target player or planeswalker. It deals an additional 3 damage to that player or planeswalker at the beginning of your next upkeep step unless that player or that planeswalker's controller pays {U} before that step.
Ends 3RWInstant Target player sacrifices two attacking creatures.
Sword-Point Diplomacy 2BSorcery Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.
Sheltered Valley Land If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield. At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. {T}: Add {C}.
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