M:tG card similarity search
1WW · Legendary Creature — Fox
Whenever an opponent attacks one or more planeswalkers you control, put a loyalty counter on each planeswalker you control. Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Wicked Guardian | 3B | Creature — Human Noble | When Wicked Guardian enters the battlefield, you may have it deal 2 damage to another creature you control. If you do, draw a card. 4/2 |
Isengard Unleashed | 2RRR | Sorcery | Damage can't be prevented this turn. If a source you control would deal damage this turn to an opponent or a permanent an opponent controls, it deals triple that damage instead. Flashback {4}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Thought Reflection | 4UUU | Enchantment | If you would draw a card, draw two cards instead. |
Ghostly Flame | BR | Enchantment | Black and/or red permanents and spells are colorless sources of damage. |
Arni Slays the Troll | RG | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Target creature you control fights up to one target creature you don't control. II — Add {R}. Put two +1/+1 counters on up to one target creature you control. III — You gain life equal to the greatest power among creatures you control. |
Steelclad Serpent | 5U | Artifact Creature — Serpent | Steelclad Serpent can't attack unless you control another artifact. 4/5 |
Merfolk Tunnel-Guide | GU | Creature — Merfolk Wizard | When Merfolk Tunnel-Guide enters the battlefield, you get a three-time boon with "Whenever one or more Merfolk enter the battlefield under your control, target Merfolk creature you control explores." 2/2 |
Natural Balance | 2GG | Sorcery | Each player who controls six or more lands chooses five lands they control and sacrifices the rest. Each player who controls four or fewer lands may search their library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands they control. Then each player who searched their library this way shuffles. |
Mordant Dragon | 3RRR | Creature — Dragon | Flying {1}{R}: Mordant Dragon gets +1/+0 until end of turn. Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls. 5/5 |
Mentor of the Meek | 2W | Creature — Human Soldier | Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card. 2/2 |