Card Codex

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17 May 2024: Card library updated.

Militant Angel

3WW · Creature — Angel

Flying, lifelink When Militant Angel enters the battlefield, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you attacked this turn. 3/4

Similar cards

Color identity:
NameManaTypeText
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Restless Anchorage Land Restless Anchorage enters the battlefield tapped. {T}: Add {W} or {U}. {1}{W}{U}: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land. Whenever Restless Anchorage attacks, create a Map token.
Abbey Griffin 3WCreature — Griffin Flying, vigilance 2/2
Armored Griffin 3WCreature — Griffin Flying, vigilance 2/3
Diving Griffin 1WWCreature — Griffin Flying, vigilance 2/2
Griffin Sentinel 2WCreature — Griffin Flying Vigilance (Attacking doesn't cause this creature to tap.) 1/3
Spirit Cairn 2WEnchantment Whenever a player discards a card, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.
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Crested Sunmare 3WWCreature — Horse Other Horses you control have indestructible. At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token. 5/5
Timely Reinforcements 2WSorcery If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.
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