M:tG card similarity search
3WW · Creature — Angel
Flying, lifelink When Militant Angel enters the battlefield, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you attacked this turn. 3/4
Name | Mana | Type | Text |
---|---|---|---|
Brushstrider | 1G | Creature — Beast | Vigilance 3/1 |
Mosscoat Goriak | 2G | Creature — Beast | Vigilance 2/4 |
Vigilant Baloth | 3GG | Creature — Beast | Vigilance (Attacking doesn't cause this creature to tap.) 5/5 |
Thraben Doomsayer | 1WW | Creature — Human Cleric | {T}: Create a 1/1 white Human creature token. Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2. 2/2 |
Unified Strike | W | Instant | Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield. |
Wintermoor Commander | WB | Creature — Human Knight | Deathtouch Wintermoor Commander's toughness is equal to the number of Knights you control. Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 2/* |
Daxos the Returned | 1WB | Legendary Creature — Zombie Soldier | Whenever you cast an enchantment spell, you get an experience counter. {1}{W}{B}: Create a white and black Spirit enchantment creature token. It has "This creature's power and toughness are each equal to the number of experience counters you have." 2/2 |
Ajani, Strength of the Pride | 2WW | Legendary Planeswalker — Ajani | [+1]: You gain life equal to the number of creatures you control plus the number of planeswalkers you control. [−2]: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate." [0]: If you have at least 15 life more than your starting life total, exile Ajani, Strength of the Pride and each artifact and creature your opponents control. Loyalty 5 |
Gyome, Master Chef | 2BG | Legendary Creature — Troll Warlock | Trample At the beginning of your end step, create a number of Food tokens equal to the number of nontoken creatures you had enter the battlefield under your control this turn. {1}, Sacrifice a Food: Target creature gains indestructible until end of turn. Tap it. 5/3 |
Armory Automaton | 3 | Artifact Creature — Construct | Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.) 2/2 |