Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Militant Inquisitor

2W · Creature — Human Cleric

Militant Inquisitor gets +1/+0 for each Equipment you control. 2/3

Similar cards

Color identity:
NameManaTypeText
Eidolon of Inspiration 1WWEnchantment Creature — Spirit At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. 2/2
Rageblood Shaman 1RRCreature — Minotaur Shaman Trample Other Minotaur creatures you control get +1/+1 and have trample. 2/3
Flamescroll Celebrant 1RCreature — Human Shaman Whenever an opponent activates an ability that isn't a mana ability, Flamescroll Celebrant deals 1 damage to that player. {1}{R}: Flamescroll Celebrant gets +2/+0 until end of turn. 2/1
Stormcloud Djinn 4UCreature — Djinn Flying Stormcloud Djinn can block only creatures with flying. {R}{R}: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you. 3/3
Soltari Trooper 1WCreature — Soltari Soldier Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn. 1/1
Kiln Walker 3Artifact Creature — Phyrexian Construct Whenever Kiln Walker attacks, it gets +3/+0 until end of turn. 0/3
Stonewright RCreature — Human Shaman Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Stonewright is paired with another creature, each of those creatures has "{R}: This creature gets +1/+0 until end of turn." 1/1
Moldervine Cloak 2GEnchantment — Aura Enchant creature Enchanted creature gets +3/+3. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Hero of the Nyxborn 1RWEnchantment Creature — Human Soldier When Hero of the Nyxborn enters the battlefield, create a 1/1 white Human Soldier creature token. Whenever you cast a spell that targets Hero of the Nyxborn, creatures you control get +1/+0 until end of turn. 2/2
Novice Knight WCreature — Human Knight Defender (This creature can't attack.) As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender. 2/3
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