Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Militant Monk

1WW · Creature — Human Monk Cleric

Vigilance {T}: Prevent the next 1 damage that would be dealt to any target this turn. 2/1

Similar cards

Color identity:
NameManaTypeText
Retaliate 2WWInstant Destroy all creatures that dealt damage to you this turn.
Shieldmage Elder 5WCreature — Human Cleric Wizard Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn. Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn. 2/3
Sphere of Reason 3WEnchantment If a blue source would deal damage to you, prevent 2 of that damage.
Fortune Thief 4RCreature — Human Rogue Damage that would reduce your life total to less than 1 reduces it to 1 instead. Morph {R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 0/1
Shield of the Realm 2Artifact — Equipment If a source would deal damage to equipped creature, prevent 2 of that damage. Equip {1}
Ali from Cairo 2RRCreature — Human Damage that would reduce your life total to less than 1 reduces it to 1 instead. 0/1
Cho-Arrim Alchemist WCreature — Human Spellshaper {1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. 1/1
Reverse Damage 1WWInstant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Chromatic Armor 1WUEnchantment — Aura Enchant creature As Chromatic Armor enters the battlefield, choose a color. Chromatic Armor enters the battlefield with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. {X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.
Sanctum Guardian 1WWCreature — Human Cleric Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage. 1/4
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