Card Codex

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17 May 2024: Card library updated.

Militant Monk

1WW · Creature — Human Monk Cleric

Vigilance {T}: Prevent the next 1 damage that would be dealt to any target this turn. 2/1

Similar cards

Color identity:
NameManaTypeText
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Magmatic Galleon 3RRArtifact — Vehicle When Magmatic Galleon enters the battlefield, it deals 5 damage to target creature an opponent controls. Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token. Crew 2 5/5
Granger Guildmage GCreature — Human Wizard {R}, {T}: Granger Guildmage deals 1 damage to any target and 1 damage to you. {W}, {T}: Target creature gains first strike until end of turn. 1/1
Hussar Patrol 2WUCreature — Human Knight Flash (You may cast this spell any time you could cast an instant.) Vigilance 2/4
Knight of Obligation 3WCreature — Human Knight Vigilance Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) 2/4
Knight of the Tusk 4WWCreature — Human Knight Vigilance (Attacking doesn't cause this creature to tap.) 3/7
Veteran Cavalier WWCreature — Human Knight Vigilance (Attacking doesn't cause this creature to tap.) 2/2
Disciple of Law 1WCreature — Human Cleric Protection from red Cycling {2} ({2}, Discard this card: Draw a card.) 1/2
Gravebind BInstant Target creature can't be regenerated this turn. Draw a card at the beginning of the next turn's upkeep.
Red Sun's Zenith XRSorcery Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.
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