Card Codex

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17 May 2024: Card library updated.

Military Discipline

W · Enchantment — Aura

Flash Enchant creature When Military Discipline enters the battlefield, enchanted creature gains first strike until end of turn. Enchanted creature gets +1/+0.

Similar cards

Color identity:
NameManaTypeText
Thrull Retainer BEnchantment — Aura Enchant creature Enchanted creature gets +1/+1. Sacrifice Thrull Retainer: Regenerate enchanted creature.
Angelic Destiny 2WWEnchantment — Aura Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return Angelic Destiny to its owner's hand.
Coordinated Assault RInstant Up to two target creatures each get +1/+0 and gain first strike until end of turn.
Abandon Reason 2RInstant Up to two target creatures each get +1/+0 and gain first strike until end of turn. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Blessing WWEnchantment — Aura Enchant creature {W}: Enchanted creature gets +1/+1 until end of turn.
Firebreathing REnchantment — Aura Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn.
Gift of Strands 3GEnchantment — Aura Flash Enchant creature When Gift of Strands enters the battlefield, scry 2. Enchanted creature gets +3/+3.
Granite Grip 2REnchantment — Aura Enchant creature Enchanted creature gets +1/+0 for each Mountain you control.
Vampire's Zeal WInstant Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.
Mantle of Leadership 1WEnchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Whenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn.
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