Card Codex

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17 May 2024: Card library updated.

Minas Morgul, Dark Fortress

· Legendary Land

Minas Morgul, Dark Fortress enters the battlefield tapped. {T}: Add {B}. {3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)

Similar cards

Color identity:
NameManaTypeText
Evolved Spinoderm 2GGCreature — Phyrexian Beast Evolved Spinoderm enters the battlefield with four oil counters on it. Evolved Spinoderm has trample as long as it has two or fewer oil counters on it. Otherwise, it has hexproof. At the beginning of your upkeep, remove an oil counter from Evolved Spinoderm. Then if it has no oil counters on it, sacrifice it. 5/5
Smoldering Spires Land Smoldering Spires enters the battlefield tapped. When Smoldering Spires enters the battlefield, target creature can't block this turn. {T}: Add {R}.
Uphill Battle 2REnchantment Creatures played by your opponents enter the battlefield tapped.
Tablet of Compleation 2Artifact {T}: Put an oil counter on Tablet of Compleation. {T}: Add {C}. Activate only if Tablet of Compleation has two or more oil counters on it. {1}, {T}: Draw a card. Activate only if Tablet of Compleation has five or more oil counters on it.
Faithbound Judge 1WWCreature — Spirit Soldier Defender, flying, vigilance At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it. As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender. Disturb {5}{W}{W} 4/4
Solitary Sanctuary 2WEnchantment When Solitary Sanctuary enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.
Fountain of Cho Land Fountain of Cho enters the battlefield tapped. {T}: Put a storage counter on Fountain of Cho. {T}, Remove any number of storage counters from Fountain of Cho: Add {W} for each storage counter removed this way.
Mercadian Bazaar Land Mercadian Bazaar enters the battlefield tapped. {T}: Put a storage counter on Mercadian Bazaar. {T}, Remove any number of storage counters from Mercadian Bazaar: Add {R} for each storage counter removed this way.
Rushwood Grove Land Rushwood Grove enters the battlefield tapped. {T}: Put a storage counter on Rushwood Grove. {T}, Remove any number of storage counters from Rushwood Grove: Add {G} for each storage counter removed this way.
Saprazzan Cove Land Saprazzan Cove enters the battlefield tapped. {T}: Put a storage counter on Saprazzan Cove. {T}, Remove any number of storage counters from Saprazzan Cove: Add {U} for each storage counter removed this way.
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