M:tG card similarity search
5 · Artifact
Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.
| Name | Mana | Type | Text |
|---|---|---|---|
| Spellweaver Helix | 3 | Artifact | Imprint — When Spellweaver Helix enters the battlefield, you may exile two target sorcery cards from a single graveyard. Whenever a player casts a card, if it has the same name as one of the cards exiled with Spellweaver Helix, you may copy the other. If you do, you may cast the copy without paying its mana cost. |
| Case of the Crimson Pulse | 2R | Enchantment — Case | When this Case enters the battlefield, discard a card, then draw two cards. To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of your upkeep, discard your hand, then draw two cards. |
| Commander's Sphere | 3 | Artifact | {T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card. |
| Channel | GG | Sorcery | Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}. |
| Street Wraith | 3BB | Creature — Wraith | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.) 3/4 |
| Leinore, Autumn Sovereign | 2GW | Legendary Creature — Human Noble | Coven — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card. 0/4 |
| Rousing of Souls | 2W | Sorcery | Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card. |
| Mind's Dilation | 5UU | Enchantment | Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost. |
| Thrilling Discovery | RW | Sorcery | You gain 2 life. Then you may discard two cards. If you do, draw three cards. |
| Urza's Guilt | 2UB | Sorcery | Each player draws two cards, then discards three cards, then loses 4 life. |