M:tG card similarity search
2B · Sorcery
As an additional cost to cast this spell, sacrifice a creature. Target player reveals their hand and discards all cards of each of the sacrificed creature's colors.
Name | Mana | Type | Text |
---|---|---|---|
Screeching Buzzard | 3B | Creature — Bird | Flying When Screeching Buzzard dies, each opponent discards a card. 2/2 |
Fervent Mastery | 3RR | Sorcery | You may pay {2}{R}{R} rather than pay this spell's mana cost. If the {2}{R}{R} cost was paid, an opponent discards any number of cards, then draws that many cards. Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random. |
Curse of Wizardry | 2BB | Enchantment | As Curse of Wizardry enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, that player loses 1 life. |
Awaken the Erstwhile | 3BB | Sorcery | Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens. |
Lure of Prey | 2GG | Instant | Cast this spell only if an opponent cast a creature spell this turn. You may put a green creature card from your hand onto the battlefield. |
Rise of the Witch-king | 2BG | Sorcery | Each player sacrifices a creature. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield. |
Unnerving Assault | 2U/R | Instant | Creatures your opponents control get -1/-0 until end of turn if {U} was spent to cast this spell, and creatures you control get +1/+0 until end of turn if {R} was spent to cast this spell. (Do both if {U}{R} was spent.) |
Vraska's Fall | 2B | Instant | Each opponent sacrifices a creature or planeswalker and gets a poison counter. |
Grim Wanderer | 1B | Creature — Goblin Warlock | Flash Tragic Backstory — Cast this spell only if a creature died this turn. 5/3 |
Teferi's Imp | 2U | Creature — Imp | Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever Teferi's Imp phases out, discard a card. Whenever Teferi's Imp phases in, draw a card. 1/1 |