M:tG card similarity search
3UU · Creature — Horror
Dominate Monster — When Mind Flayer enters the battlefield, gain control of target creature for as long as you control Mind Flayer. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Automatic Librarian | 3 | Artifact Creature — Construct | When Automatic Librarian enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 3/2 |
Clandestine Meddler | 2B | Creature — Vampire Rogue | When Clandestine Meddler enters the battlefield, suspect up to one other target creature you control. (A suspected creature has menace and can't block.) Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) 3/2 |
Agent of Treachery | 5UU | Creature — Human Rogue | When Agent of Treachery enters the battlefield, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards. 2/3 |
Dauntless Bodyguard | W | Creature — Human Knight | As Dauntless Bodyguard enters the battlefield, choose another creature you control. Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn. 2/1 |
Snake of the Golden Grove | 4G | Creature — Snake | Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.) When Snake of the Golden Grove enters the battlefield, if tribute wasn't paid, you gain 4 life. 4/4 |
Hammer of Nazahn | 4 | Legendary Artifact — Equipment | Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control. Equipped creature gets +2/+0 and has indestructible. Equip {4} |
Hidden Blade | 2 | Artifact — Equipment | Flash When Hidden Blade enters the battlefield, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn. Equipped creature gets +1/+0 and has first strike. Equip {2} |
Hostage Taker | 2UB | Creature — Human Pirate | When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. 2/3 |
Wary Thespian | 1G | Creature — Cat Druid | When Wary Thespian enters the battlefield or dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) 3/1 |
Demon's Jester | 3B | Creature — Imp | Flying Hellbent — Demon's Jester gets +2/+1 as long as you have no cards in hand. 2/2 |