M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Collected Company | 3G | Instant | Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order. |
Aven Mindcensor | 2W | Creature — Bird Wizard | Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead. 2/1 |
Bog Tatters | 4B | Creature — Wraith | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 4/2 |
Bog Wraith | 3B | Creature — Wraith | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 3/3 |
The Horus Heresy | 3UBR | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield. II — Draw a card for each creature you control but don't own. III — Starting with you, each player chooses a creature. Destroy each creature chosen this way. |
Soot Imp | 1BB | Creature — Imp | Flying Whenever a player casts a nonblack spell, that player loses 1 life. 1/2 |
Ulamog's Reclaimer | 4U | Creature — Eldrazi Processor | Devoid (This card has no color.) When Ulamog's Reclaimer enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target instant or sorcery card from your graveyard to your hand. 2/5 |
Magnetic Theft | R | Instant | Attach target Equipment to target creature. (Control of the Equipment doesn't change.) |
Necromentia | 1BB | Sorcery | Choose a card name other than a basic land card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then creates a 2/2 black Zombie creature token for each card exiled from their hand this way. |
Struggle for Project Purity | 3U | Enchantment | As Struggle for Project Purity enters the battlefield, choose Brotherhood or Enclave. • Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way. • Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters. |