Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mind Knives

1B · Sorcery

Target opponent discards a card at random.

Similar cards

Color identity:
NameManaTypeText
Jhessian Zombies 4UBCreature — Zombie Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, put it into your hand, then shuffle.) 2/4
New Argive Plane — Dominaria Whenever a historic creature you control attacks, it gets +2/+2 until end of turn. (Artifacts, legendaries, and Sagas are historic.) Whenever chaos ensues, reveal cards from the top of your library until you reveal a historic card. Put that card into your hand and the rest on the bottom of your library in a random order.
Radiate 3RRInstant Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.
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Inalla, Archmage Ritualist 2UBRLegendary Creature — Human Wizard Eminence — Whenever another nontoken Wizard enters the battlefield under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay {1}. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step. Tap five untapped Wizards you control: Target player loses 7 life. 4/5
Price of Progress 1RInstant Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
Quick Sliver 1GCreature — Sliver Flash Any player may cast Sliver spells as though they had flash. 1/1
Upwelling 3GEnchantment Players don't lose unspent mana as steps and phases end.
Great Train Heist RInstant Spree (Choose one or more additional costs.) + {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase. + {2} — Creatures you control get +1/+0 and gain first strike until end of turn. + {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
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