M:tG card similarity search
2B · Sorcery
Target player discards a card. Draw a card at the beginning of the next turn's upkeep.
Name | Mana | Type | Text |
---|---|---|---|
Pillaging Horde | 2RR | Creature — Human Barbarian | When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random. 5/5 |
Stern Constable | W | Creature — Human Soldier | {T}, Discard a card: Tap target creature. 1/1 |
Corrupt Official | 4B | Creature — Human Minion | {2}{B}: Regenerate Corrupt Official. Whenever Corrupt Official becomes blocked, defending player discards a card at random. 3/1 |
Dream Fracture | 1UU | Instant | Counter target spell. Its controller draws a card. Draw a card. |
Bureaucracy | 3UU | Enchantment | Pursuant to subsection 3.1(4) of Richard's Rules of Order, at the beginning of the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER. When any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureaucracy and said PLAYER discards their complement of cards in hand (hereafter known as "HAND"). |
Epic Struggle | 2GG | Enchantment | At the beginning of your upkeep, if you control twenty or more creatures, you win the game. |
Glint-Eye Nephilim | UBRG | Creature — Nephilim | Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards. {1}, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn. 2/2 |
Carnage | 2BR | Sorcery | Carnage deals 3 damage to target opponent. That player discards two cards. |
Coral Helm | 3 | Artifact | {3}, Discard a card at random: Target creature gets +2/+2 until end of turn. |
Armistice | 2W | Enchantment | {3}{W}{W}: You draw a card and target opponent gains 3 life. |