M:tG card similarity search
2BB · Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If they don't, Mind Whip deals 2 damage to that player and you tap that creature.
Name | Mana | Type | Text |
---|---|---|---|
Harnessed Snubhorn | 3W | Creature — Dinosaur | Vigilance Whenever Harnessed Snubhorn deals combat damage to a player, return target artifact or enchantment card from your graveyard to the battlefield. 2/5 |
Tears of Valakut | 1R | Instant | This spell can't be countered. Tears of Valakut deals 5 damage to target creature with flying. |
Kaya, Ghost Haunter | 2WB | Legendary Planeswalker — Kaya | [0]: Exile Kaya, Ghost Haunter haunting target creature for as long as that creature remains on the battlefield. [−1]: You get an emblem with, "At the beginning of your upkeep, this emblem deals 3 damage to the owner of target haunted creature." [−2]: You get an emblem with, "At the beginning of your upkeep, gain control of target haunted creature for as long as it remains haunted." Loyalty 3 |
Price of Progress | 1R | Instant | Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls. |
Hellkite Whelp | 4R | Creature — Dragon | Flying Whenever Hellkite Whelp attacks, it deals 1 damage to target creature defending player controls. 3/3 |
Forgestoker Dragon | 4RR | Creature — Dragon | Flying {1}{R}: Forgestoker Dragon deals 1 damage to target creature. That creature can't block this combat. Activate only if Forgestoker Dragon is attacking. 5/4 |
Scorch Spitter | R | Creature — Elemental Lizard | Whenever Scorch Spitter attacks, it deals 1 damage to the player or planeswalker it's attacking. 1/1 |
Gleam of Authority | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control. Enchanted creature has vigilance and "{W}, {T}: Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) |
The Countdown Is at One | 3RR | Sorcery | Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead. |
Exile into Darkness | 4B | Sorcery | Target player sacrifices a creature with mana value 3 or less. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand. |