M:tG card similarity search
2BB · Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If they don't, Mind Whip deals 2 damage to that player and you tap that creature.
Name | Mana | Type | Text |
---|---|---|---|
Dwarven Sea Clan | 2R | Creature — Dwarf | {T}: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate only before the end of combat step. 1/1 |
Master of the Wild Hunt | 2GG | Creature — Human Shaman | At the beginning of your upkeep, create a 2/2 green Wolf creature token. {T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves. 3/3 |
Etrata, Deadly Fugitive | 1UB | Legendary Creature — Vampire Assassin | Deathtouch Face-down creatures you control have "{2}{U}{B}: Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost." Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library. 1/4 |
Dragon Breath | 1R | Enchantment — Aura | Enchant creature Enchanted creature has haste. {R}: Enchanted creature gets +1/+0 until end of turn. When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature. |
Serra's Sanctum | Legendary Land | {T}: Add {W} for each enchantment you control. | |
Adarkar Unicorn | 1WW | Creature — Unicorn | {T}: Add {U} or {C}{U}. Spend this mana only to pay cumulative upkeep costs. 2/2 |
Mob Mentality | R | Enchantment — Aura | Enchant creature Enchanted creature has trample. Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures. |
Despair | 1B | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card." |
Deft Dismissal | 3W | Instant | Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures. |
Fire at Will | R/WR/WR/W | Instant | Fire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures. |