M:tG card similarity search
5R · Sorcery
Choose a nonland card name and a number greater than 0. Target player reveals their library. If that library contains exactly the chosen number of cards with the chosen name, Mindblaze deals 8 damage to that player. Then that player shuffles.
Name | Mana | Type | Text |
---|---|---|---|
Arachnus Spinner | 5G | Creature — Spider | Reach Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle. 5/7 |
Welkin Hawk | 1W | Creature — Bird | Flying When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle. 1/1 |
Never Happened | 2B | Sorcery | Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. |
Eerie Ultimatum | WWBBBGG | Sorcery | Return any number of permanent cards with different names from your graveyard to the battlefield. |
Tower Winder | 1G | Creature — Snake | Reach, deathtouch When Tower Winder enters the battlefield, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle. 1/1 |
The Toymaker's Trap | 2B | Enchantment | At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice The Toymaker's Trap. |
Look at Me, I'm R&D | 2W | Enchantment | As Look at Me, I'm R&D comes into play, choose a number and a second number one higher or one lower than that number. All instances of the first chosen number on permanents, spells, and cards in any zone are the second chosen number. |
Haunting Apparition | 1UB | Creature — Spirit | Flying As Haunting Apparition enters the battlefield, choose an opponent. Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard. 1+*/2 |
Goblin Gathering | 2R | Sorcery | Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard. |
Nettling Host | 2W | Creature — Phyrexian Horror | Toxic 2 Corrupted — Exile Nettling Host from your graveyard: Conjure a card named Nettlecyst into your hand. Activate only if an opponent has three or more poison counters. 3/3 |