Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mindculling

5U · Sorcery

You draw two cards and target opponent discards two cards.

Similar cards

Color identity:
NameManaTypeText
Hangar Scrounger 2RCreature — Dwarf Pilot Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature becomes tapped, you may discard a card. If you do, draw a card. 2/1
Lorehold Command 3RWInstant Choose two — • Create a 3/2 red and white Spirit creature token. • Creatures you control get +1/+0 and gain indestructible and haste until end of turn. • Lorehold Command deals 3 damage to any target. Target player gains 3 life. • Sacrifice a permanent, then draw two cards.
Dauntless Onslaught 2WInstant Up to two target creatures each get +2/+2 until end of turn.
Mischief and Mayhem 4GSorcery Up to two target creatures each get +4/+4 until end of turn.
Nahiri's Stoneblades 1RInstant Up to two target creatures each get +2/+0 until end of turn.
Symbiosis 1GInstant Two target creatures each get +2/+2 until end of turn.
Keldon Raider 2RRCreature — Human Warrior When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card. 4/3
Beat a Path 2RSorcery — Adventure Up to two target creatures can't block this turn. (Then exile this card. You may cast the creature later from exile.)
Cliffside Market Plane — Mercadia When you planeswalk to Cliffside Market or at the beginning of your upkeep, you may exchange life totals with target player. Whenever chaos ensues, exchange control of two target permanents that share a card type.
Smuggler's Surprise GInstant Spree (Choose one or more additional costs.) + {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. + {4}{G} — You may put up to two creature cards from your hand onto the battlefield. + {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
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