Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mindculling

5U · Sorcery

You draw two cards and target opponent discards two cards.

Similar cards

Color identity:
NameManaTypeText
Nezumi Informant 1BCreature — Rat Rogue When Nezumi Informant enters the battlefield, each opponent discards a card. 1/1
Enkira, Hostile Scavenger 3BGLegendary Creature — Human Warrior When Enkira, Hostile Scavenger enters the battlefield, create two Walker tokens. (They're 2/2 black Zombie creatures.) As long as Enkira is equipped, it must be blocked if able. Whenever Enkira and at least two Zombies attack, Enkira gains indestructible until end of turn. 3/3
Nagging Thoughts 1USorcery Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. Madness {1}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Abandon Hope X1BSorcery As an additional cost to cast this spell, discard X cards. Look at target opponent's hand and choose X cards from it. That player discards those cards.
Final Parting 3BBSorcery Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.
Braingeyser XUUSorcery Target player draws X cards.
Stroke of Genius X2UInstant Target player draws X cards.
Duress BSorcery Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
A-Public Enemy 2UEnchantment — Aura Enchant creature All creatures attack enchanted creature's controller each combat if able. When enchanted creature dies, draw two cards.
Master of Winds 2UUCreature — Sphinx Wizard Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. 1/4
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