M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Work a Double | 2RR | Sorcery | Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.) |
Go Blank | 2B | Sorcery | Target player discards two cards. Then exile that player's graveyard. |
Case of the Crimson Pulse | 2R | Enchantment — Case | When this Case enters the battlefield, discard a card, then draw two cards. To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of your upkeep, discard your hand, then draw two cards. |
Chart a Course | 1U | Sorcery | Draw two cards. Then discard a card unless you attacked this turn. |
Abyssal Horror | 4BB | Creature — Horror | Flying When Abyssal Horror enters the battlefield, target player discards two cards. 2/2 |
Pulling Teeth | 1B | Sorcery | Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) |
Thought Scour | U | Instant | Target player mills two cards. Draw a card. |
Gruesome Discovery | 2BB | Sorcery | Target player discards two cards. Morbid — If a creature died this turn, instead that player reveals their hand, you choose two cards from it, then that player discards those cards. |
Step Right Up | 3B | Sorcery | Open two Attractions. (Put the top two cards of your Attraction deck onto the battlefield.) |
Thoughtcast | 4U | Sorcery | Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Draw two cards. |