M:tG card similarity search
4U · Creature — Drake
Flying When Mindeye Drake dies, target player mills five cards. 2/5
Name | Mana | Type | Text |
---|---|---|---|
Clattering Skeletons | 3B | Creature — Skeleton | When Clattering Skeletons dies, venture into the dungeon. (Enter the first room or advance to the next room.) 4/3 |
Wall of Lost Thoughts | 1U | Creature — Wall | Defender When Wall of Lost Thoughts enters the battlefield, target player mills four cards. 0/4 |
Flitting Guerrilla | 2B | Creature — Faerie Rogue | Flying When Flitting Guerrilla dies, each player mills two cards. Then you may exile Flitting Guerrilla. When you do, put target creature or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.) 2/2 |
Aura Thief | 3U | Creature — Illusion | Flying When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.) 2/2 |
Cursebound Witch | B | Creature — Human Warlock | When Cursebound Witch dies, draft a card from Cursebound Witch's spellbook. 1/2 |
Merrow Witsniper | U | Creature — Merfolk Rogue | When Merrow Witsniper enters the battlefield, target player mills a card. 1/1 |
Took Reaper | 1W | Creature — Halfling Peasant | When Took Reaper dies, the Ring tempts you. 2/1 |
Miner's Guidewing | W | Creature — Bird | Flying, vigilance When Miner's Guidewing dies, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) 1/1 |
Primordial Gnawer | 4B | Creature — Insect Horror | When Primordial Gnawer dies, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) 5/2 |
Numbing Jellyfish | 3U | Host Creature — Jellyfish | When this creature enters the battlefield, roll a six-sided die. Target player mills X cards, where X is the result. 2/3 |