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17 May 2024: Card library updated.

Mindleech Ghoul

1B · Creature — Zombie

Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Mindleech Ghoul exploits a creature, each opponent exiles a card from their hand. 2/2

Similar cards

Color identity:
NameManaTypeText
Stop That BInstant Target player discards a card. Gotcha — If an opponent audibly flicks the cards in their hand, you may say "Gotcha!" When you do, return Stop That from your graveyard to your hand.
Mirror of Fate 5Artifact {T}, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.
Martyr's Cry WWSorcery Exile all white creatures. For each creature exiled this way, its controller draws a card.
Faith Unbroken 3WEnchantment — Aura Enchant creature you control When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield. Enchanted creature gets +2/+2.
Screams of the Damned 3BBEnchantment {1}{B}, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player.
Oath of Scholars 3UEnchantment At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than they do and is their opponent. The first player may discard their hand and draw three cards.
Hedonist's Trove 5BBEnchantment When Hedonist's Trove enters the battlefield, exile target opponent's graveyard. You may play lands from among cards exiled with Hedonist's Trove. You may cast spells from among cards exiled with Hedonist's Trove. You can't cast more than one spell this way each turn.
Undead Slayer 2WCreature — Human Cleric {W}, {T}: Exile target Skeleton, Vampire, or Zombie. 2/2
Price of Knowledge 6BEnchantment Players have no maximum hand size. At the beginning of each opponent's upkeep, Price of Knowledge deals damage to that player equal to the number of cards in that player's hand.
Inquisition 2BSorcery Target player reveals their hand. Inquisition deals damage to that player equal to the number of white cards in their hand.
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