M:tG card similarity search
5UBB · Creature — Horror
Trample Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may cast a spell from among those cards without paying its mana cost. 6/6
| Name | Mana | Type | Text |
|---|---|---|---|
| Woolly Razorback | 2WW | Creature — Boar Beast | Woolly Razorback enters the battlefield with three ice counters on it. As long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender. Whenever Woolly Razorback blocks, remove an ice counter from it. 7/7 |
| Thicket Crasher | 3G | Creature — Elemental Rhino | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Other Elementals you control have trample. 4/3 |
| Vorthos, Steward of Myth | 1R | Legendary Creature — Human Gamer | As Vorthos, Steward of Myth enters the battlefield, choose a named Magic character. Each spell you cast with the chosen character in its name, flavor text, or art costs {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. 1/3 |
| Cogwork Librarian | 4 | Artifact Creature — Construct | Draft Cogwork Librarian face up. As you draft a card, you may draft an additional card from that booster pack. If you do, put Cogwork Librarian into that booster pack. 3/3 |
| Flumph | 1W | Creature — Jellyfish | Defender, flying Whenever Flumph is dealt damage, you and target opponent each draw a card. 0/4 |
| Frontier Explorer | W | Creature — Cat Scout | {3}, {T}: Until end of turn, you may play one basic Plains card from outside the game. 2/1 |
| Destructive Force | 5RR | Sorcery | Each player sacrifices five lands. Destructive Force deals 5 damage to each creature. |
| Azorius Ploy | 1WWU | Instant | Prevent all combat damage target creature would deal this turn. Prevent all combat damage that would be dealt to target creature this turn. |
| Moldering Karok | 2BG | Creature — Zombie Crocodile | Trample, lifelink 3/3 |
| Silverflame Ritual | 3W | Sorcery | Put a +1/+1 counter on each creature you control. Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn. |