M:tG card similarity search
4 · Artifact Creature — Construct
Mindless Automaton enters the battlefield with two +1/+1 counters on it. {1}, Discard a card: Put a +1/+1 counter on Mindless Automaton. Remove two +1/+1 counters from Mindless Automaton: Draw a card. 0/0
Name | Mana | Type | Text |
---|---|---|---|
Sparring Regimen | 2W | Enchantment | When Sparring Regimen enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Whenever you attack, put a +1/+1 counter on target attacking creature and untap it. |
Call for Unity | 3WW | Enchantment | Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity. Creatures you control get +1/+1 for each unity counter on Call for Unity. |
Desperate Ravings | 1R | Instant | Draw two cards, then discard a card at random. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Primal Empathy | 1GU | Enchantment | At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control. |
Sadistic Glee | B | Enchantment — Aura | Enchant creature Whenever a creature dies, put a +1/+1 counter on enchanted creature. |
Dark Impostor | 2B | Creature — Vampire Assassin | {4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor. Dark Impostor has all activated abilities of all creature cards exiled with it. 2/2 |
Ichor Shade | 2B | Creature — Phyrexian Shade | At the beginning of your end step, if an artifact or creature was put into a graveyard from the battlefield this turn, put a +1/+1 counter on Ichor Shade. 2/3 |
Hostile Hostel | Land | {T}: Add {C}. {1}, {T}, Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery. | |
Asmira, Holy Avenger | 2GW | Legendary Creature — Human Cleric | Flying At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn. 2/3 |
Hallowed Respite | WU | Sorcery | Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it. Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |