M:tG card similarity search
2B · Creature — Zombie
Mindless Null can't block unless you control a Vampire. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Undying Rage | 2R | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and can't block. When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand. |
| Chub Toad | 2G | Creature — Frog | Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn. 1/1 |
| Mirror Shield | 2 | Artifact — Equipment | Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
| Suspicious Stowaway | 1U | Creature — Human Rogue Werewolf | Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 1/1 |
| Blaze of Glory | W | Instant | Cast this spell only during combat before blockers are declared. Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able. |
| Krasis Incubation | 2GU | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. {1}{G}{U}, Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature. |
| Rethink | 2U | Instant | Counter target spell unless its controller pays {X}, where X is its mana value. |
| Palace Guard | 2W | Creature — Human Soldier | Palace Guard can block any number of creatures. 1/4 |
| Venomous Dragonfly | 3G | Creature — Insect | Flying Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat. 1/1 |
| Shield Mare | 1WW | Creature — Horse | Shield Mare can't be blocked by red creatures. When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life. 2/3 |