Card Codex

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17 May 2024: Card library updated.

Minds Aglow

U · Sorcery

Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.

Similar cards

Color identity:
NameManaTypeText
Stumpsquall Hydra XGGGCreature — Hydra When Stumpsquall Hydra enters the battlefield, distribute X +1/+1 counters among it and any number of commanders. 1/1
Viridian Revel 1GGEnchantment Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card.
Submerge 4UInstant If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost. Put target creature on top of its owner's library.
Glademuse 2GCreature — Beast Whenever a player casts a spell, if it's not their turn, that player draws a card. 2/4
Signature Spells 4UUEnchantment When Signature Spells enters the battlefield, seek two instant and/or sorcery cards with mana value 3, then exile them. At the beginning of your upkeep, you may copy a card exiled with Signature Spells. You may cast the copy without paying its mana cost.
Rashmi, Eternities Crafter 2GULegendary Creature — Elf Druid Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand. 2/3
Narset, Enlightened Exile 1URWLegendary Creature — Human Monk Creatures you control have prowess. Whenever Narset, Enlightened Exile attacks, exile target noncreature, nonland card with mana value less than Narset's power from a graveyard and copy it. You may cast the copy without paying its mana cost. 3/4
Overwhelming Intellect 4UUInstant Counter target creature spell. Draw cards equal to that spell's mana value.
Thought Prison 5Artifact Imprint — When Thought Prison enters the battlefield, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card. Whenever a player casts a spell that shares a color or mana value with the exiled card, Thought Prison deals 2 damage to that player.
Ride the Avalanche GUInstant The next spell you cast this turn can be cast as though it had flash. When you next cast a spell this turn, put X +1/+1 counters on up to one target creature, where X is the mana value of that spell.
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