Card Codex

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17 May 2024: Card library updated.

Mindwrack Harpy

3B · Enchantment Creature — Harpy

Flying At the beginning of combat on your turn, each player mills three cards. 3/2

Similar cards

Color identity:
NameManaTypeText
Glorious Enforcer 5WWCreature — Angel Flying, lifelink At the beginning of each combat, if you have more life than an opponent, Glorious Enforcer gains double strike until end of turn. 5/5
Rowdy Research 6UInstant This spell costs {1} less to cast for each creature that attacked this turn. Draw three cards.
Sparkshaper Visionary 2UCreature — Human Wizard At the beginning of combat on your turn, choose any number of target planeswalkers you control. Until end of turn, they become 3/3 blue Bird creatures with flying, hexproof, and "Whenever this creature deals combat damage to a player, scry 1." (They're no longer planeswalkers. Loyalty abilities can still be activated.) 0/5
Serene Remembrance GSorcery Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.
Thirst for Meaning 2UInstant Draw three cards. Then discard two cards unless you discard an enchantment card.
Boneyard Aberration 4BCreature — Skeleton Dog When Boneyard Aberration dies, exile it. If you do, conjure three cards named Reassembling Skeleton into your graveyard. 3/3
Psychic Frog UBCreature — Frog Whenever Psychic Frog deals combat damage to a player or planeswalker, draw a card. Discard a card: Put a +1/+1 counter on Psychic Frog. Exile three cards from your graveyard: Psychic Frog gains flying until end of turn. 1/2
Swine Rebellion 2GSorcery If you control three or more Boars with different names, conjure each card from the Three Pigs spellbook onto the battlefield. If you control two or fewer Boars with different names, conjure two cards of your choice from the Three Pigs spellbook into your hand, then put one of them onto the battlefield.
Zoological Study 2GSorcery — Adventure Mill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.)
Temple of Civilization Land (Transforms from Ojer Taq, Deepest Foundation.) {T}: Add {W}. {2}{W}, {T}: Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery.
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