Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mines of Moria

· Legendary Land

Mines of Moria enters the battlefield tapped unless you control a legendary creature. {T}: Add {R}. {3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens.

Similar cards

Color identity:
NameManaTypeText
Sejiri Steppe Land Sejiri Steppe enters the battlefield tapped. When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. {T}: Add {W}.
Monologue Tax 2WEnchantment Whenever an opponent casts their second spell each turn, you create a Treasure token.
Excess 1RSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Create a Treasure token for each creature you controlled that dealt combat damage to a player this turn.
Burning-Tree Emissary R/GR/GCreature — Human Shaman When Burning-Tree Emissary enters the battlefield, add {R}{G}. 2/2
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Sentinel Totem 1Artifact When Sentinel Totem enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}, Exile Sentinel Totem: Exile all graveyards.
Wurmskin Forger 5GGCreature — Elf Warrior When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures. 2/2
Andúril, Flame of the West 3Legendary Artifact — Equipment Equipped creature gets +3/+1. Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. Equip {2}
Royal Warden 3BBArtifact Creature — Necron Phalanx Commander — When Royal Warden enters the battlefield, create two tapped 2/2 black Necron Warrior artifact creature tokens. Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 3/2
Ill-Gotten Gains 2BBSorcery Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.
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